
Orcs, also known as Goblins, are foul creatures that were created by Morgoth in the First Age. Through his evil power, it is said he corrupted the beautiful Elves and transformed them into his servants of evil, the Orcs. They delight in seeing things suffer and bear malice especially to Elves and Dwarves. They are not intelligent and gain most of their destructive power in their large clans. The evil force of Mordor has drawn Orcs together to create a force along with His other servants which is maybe too strong for the Elves and Men to vanquish.
Orcs in MUME
MUME Orcs are very strong, but other than that suffer considerably. Orcs make powerful warriors, but have difficulties with other classes.
There are three playable tribes of Orcs in MUME. The Tarkhnarb and Morruhk serve the Shadow, while the Zaugurz form a hostile third faction.
Orcs in MUME are treated differently from the other races:
- They may not become immortal.
- They generally have worse stats than the other races.
- Sunlight affects them badly (much lower bonuses, use movement points much faster, increased difficulty in spell casting).
- They have the ability to see in the dark without a light source.
Tribes (Sub-races)
Tarkhnarb
The most common Orcs, dwelling in Goblin Gate. Tunnel-born and fierce in group combat.
- Group Strength: Empowered when grouped with their own kind.
- Herblore: High proficiency in mixing Orkish herblores.
- Terrain: Natural affinity for climbing in caves and tunnels.
- Wraith Link: Increased mana regeneration and awareness when using Raise Dead.
- Battle Fury: Bloodlust increases offensive bonus when fighting Free Peoples.
Morruhk
Known as "snufflers," these Orcs from the western Misty Mountains are renowned for their keen sense of smell and well-trained Wargs.
- Group Strength: Empowered when grouped with their own kind.
- Tracking: Greatly increased track skill on foot.
- Horsemanship: Skilled riders are less likely to fall from their mounts.
- Warg Mastery: Can call slavering Wargs that can bash doors on command.
- Battle Fury: Bloodlust increases tracking skill when fighting Free Peoples.
Zaugurz
A tribe of hardened Orcs from the far north who have little fear of the wintry cold. They are renegades, at war with both the Free Peoples and the Slaves of Sauron.
- Cold Adaptation: Able to move through snow more easily.
- Pain Tolerance: Fight through injuries with reduced hindrance.
- Fearless: Rarely succumb to fear effects.
- Frenzied Bloodlust: Unleash a bloodlust that increases agility and speed.
Other Tribes
In addition to the playable tribes, there are many non-playable tribes in MUME:
- Uruk-Burzruth who live in the eastern half of the Mines of Moria
- Uruk-Durbûk who reside in the mountains of Emyn-nu-Fuin
- Uruk-Durghash who have taken over the western half of the Mines of Moria
- Uruk-Moragog who live in the upper levels of eastern Moria
- Uruk-Morgundul that reside in Red Horn Pass, Vales of Anduin, and Dol Guldur
- Uruk-Ohurk who have set up camp around the Ford of the River Bruinen
- Uruk-Urughash who live in the Misty Mountains bordering Dunland
| Classes & Races | |
|---|---|
| Classes | Warrior · Mage · Cleric · Thief · Ranger |
| Free Peoples | Man · Elf · Half-Elf · Dwarf · Hobbit · Beorning |
| Shadow | Orc · Troll · Black Númenórean |
