Mechanics
Understanding the underlying mechanics of MUME will help you optimize your character and better navigate the complex world. This page covers various game mechanics and concepts.
Gameplay Mechanics
Direction
The primary way to move through Middle-earth. Valid directions are North, South, East, West, Up, and Down. Mastering rapid movement via directions is a key skill.
Effort
A measure of physical exertion. Different actions require different levels of effort, affecting your character's fatigue.
Jail
A place of confinement for those who break the law in certain cities. Law-abiding citizens should avoid the inside of these cells.
Knock
A command used to request entry at a locked door or gate. Often used at city gates during the night.
Levels
A measure of a character's progress and power. As you gain experience, you will increase in level and gain access to new abilities.
Movement
The act of traveling from one room to another. Movement costs vary depending on the terrain and your character's equipment.
Room
The basic unit of location in the game world. Each room has a description and potential exits.
| Guides | |
|---|---|
| Newbie | Basics · Stats · Info · Moving · Light · Combat · Leveling |
| Class/Race | Races · Warrior · Scout · Shaman · Troll · Orc |
| Advanced | Rare Info · Moria · PK · Adv Stats · Charm · Fortress |
| Tools | MMapper · PowTTY · Planner |
