A room is the basic unit of location in MUME. Every location you can occupy — a forest clearing, a city street, a cave chamber, or an inn — is a room. Rooms have a name, a description, and a set of exits connecting them to adjacent rooms.
Moving between rooms costs movement points depending on terrain type and your equipment load. The look command displays the current room's description and visible exits. Some exits are hidden and must be found with search.
Room types
Rooms have a terrain type that affects movement cost and certain game mechanics:
- Road — cheapest movement, found in cities and along major paths.
- Forest/Hills/Mountains — progressively more expensive movement.
- Inside — buildings, caves, dungeons.
- Water/Underwater — requires swimming ability or waterbreathing.
Special room flags
Some rooms have flags that affect gameplay: dark (requires a light source), no magic (spells cannot be cast), peaceful (combat is impossible), or death trap (lethal to enter without preparation).
See also
- Direction — The commands to move between rooms.
- Movement points — The resource consumed when moving.
- Look — Examining a room's description and exits.
